
Lim Ju-young, Head of Overall Operations at AnLab Blockchain Company, will be a speaker at the '4th Korea Non-Fungible Token/Blockchain Game Conference' to be held on the 12th at the International Conference Hall of Pangyo Gyeonggi Creative Economy Innovation Center.
On that day, Lim will introduce AnLab Blockchain Company's wallet technology strategy to solve the entry barriers faced by blockchain games, with the theme of 'Web3 Game Onboarding Solution - Creating a User-Friendly Wallet Experience'.
In particular, Lim is expected to emphasize the importance of creating a wallet environment that anyone can easily access, given the current reality where complex initial registration procedures and high entry barriers limit Web3 game usage rates.
AnLab Blockchain Company has built a user experience that simultaneously satisfies 'security and usability', including ▲wallet creation based on social login ▲blockchain indexing service ▲multi-chain Web3 data service ▲account abstraction and gas fee sponsorship ▲airdrop ▲Web3 security intelligence service.
The 'Korea Non-Fungible Token/Blockchain Game Conference', hosted by the Korea Game Media Association, is an event that surveys the application cases of blockchain technology in the game industry and its future direction. This year's conference, now in its 4th year, is evaluated as having established itself as a representative domestic blockchain game specialist event.
In addition to AnLab Blockchain Company, this year's event will see major domestic and international companies such as Netmarble Marvex, MapleStory Universe, Binance, Avalanche, Com2us Holdings, D-Labs Games, Kaia, Gom-Ble, Punkbism, and LINE Next participating to share their development achievements and future strategies.