Here's the translation:
Recently, many people have asked me about my thoughts on the new game in the Base ecosystem, @b3dotfun. Under the operation of Coinbase's former employees, can this L3 designed specifically for on-chain games truly solve the "island" problem of Web3 games? Let me discuss this in detail:
——Open Game Web3 New Concept
B3's "open game" concept has a clear goal: break the current isolated state of Web3 games. The current situation is indeed like this. Look at top chain games like Axie Infinity, STEPN, Parallel - which one isn't creating a closed loop in their own ecosystem? Users have to switch different chains, handle different tokens, and adapt to different wallets to play different games, resulting in a fragmented experience.
B3's solution is to use the GameChains architecture to maintain game independence while achieving interoperability. For example, Parallel's Prime chain and Infinigods' God chain can run independently on B3 while sharing liquidity and user incentives at the bottom layer. This "having it both ways" idea sounds ideal, mainly depending on whether it can be implemented.
The problem is that for GameChains to truly achieve interoperability, games need to reach consensus on technical standards, asset definitions, and economic models. This is fundamentally an issue of interest distribution, not a technical problem.
Fortunately, B3's backing in the Coinbase ecosystem indeed provides inherent advantages, with Base's traffic entry and compliance endorsement, which can indeed attract many game developers to actively integrate.
——L3 Architecture + Chain Abstraction Technical Combination
From a technical architecture perspective, B3 has chosen a relatively stable but distinctive route. As an L3 on Base, the transaction cost is controlled at around $0.001, which is indeed very attractive for chain games.
B3's AnySpend technology allows users to instantly access cross-chain assets through a single account without manually switching networks or bridging tokens.
In other words, it's essentially a hybrid mode of "sharding + cross-chain", where each GameChain maintains an independent state, but achieves atomic cross-chain operations through B3's unified settlement layer, avoiding the security risks and time delays of traditional bridging solutions.
Plainly speaking, B3 is doing a game operation business, not an infrastructure business of selling pickaxes.
However, the L3 track is fiercely competitive. You have the Base ecosystem, others have Arbitrum's Orbit, Polygon's CDK. B3's differentiated moat might lie in its deep understanding of game scenarios and unified entry services like http:/BSMNT.fun.
——Tokenomics Design and Business Model
B3's token allocation is relatively balanced: 34.2% goes to the community ecosystem, with only 19% released at TGE, and the remaining part has a 4-year lock-up plan, avoiding short-term selling pressure. $B3's application scenarios include staking to obtain GameChains rewards, funding game projects, and paying transaction fees, with a relatively complete logic.
From a business model perspective, B3 adopts a "platform economy + network effect" model. Unlike traditional game publishers who take 30-70% commission, B3 attracts ecosystem participants through lower transaction fees (0.5%) and token incentives. The key value flywheel is: more games join → more players gather → stronger network effect → higher $B3 demand → more resources invested in the ecosystem.
I'm particularly interested in B3's positioning as the "main circulating token for cross-chain games". Currently, most chain games have their own token economics. How will B3 convince these projects to accept $B3 as a universal currency? From a valuation perspective, B3 looks more like a "game version of App Store", with value coming not just from technical fees, but more from ecosystem scale effects.
The most notable aspect of B3 is not technical innovation, but its systematic attempt to solve structural problems in the Web3 gaming industry. From team background and resource integration capabilities, the Coinbase system team, Base ecosystem support, and $21 million in funding are solid advantages. 6 million active wallet users, over 80 integrated games, and 300 million cumulative transactions show that B3 indeed has a method for user acquisition and ecosystem building.
B3's differentiation lies in its middle route of "neither completely relying on a single game IP nor doing pure technical infrastructure", which theoretically has more imaginative space but also faces the risk of "not fitting in anywhere".
Of course, the Web3 gaming track is still in an early exploration stage. Whether B3 can truly implement its "open game" vision depends on its ability to continuously attract high-quality game content and real users. After all, no matter how good the infrastructure is, its value ultimately depends on the prosperity of its application ecosystem.